Here is the Logo I made for the game I was working on. I made all steps, except sound (made by Fabien Aubry).
Modeling, rigging, animation and rendering was made by me, on 3Dsmax + Vray, surfacing on substance Designer, and compositing on Nuke.
Main members of the game's crew :
Vincent Marchetti : developper
Aurélien Gusmini : IT, backend
Thomas Devys : Game Designer
Charles-Anthony Pogam : CG artist (Modeling and Texturing)
Elie François : CG artist (Rigging and Animation)
Yannick Castaing : CG artist (Generalist)